Much of the players’ complaints were surrounding the fact that there was not enough utility in the game to counter the Operator in attack, and entry fraggers were having a rough time pushing into a site, no matter which duelist they picked.

However, the situation changed once the Operator went through some much needed nerfs, and Breach got a huge buff to his “Flashpoint”.

So, after the Valorant patch 1.11 update, fans have been wondering if it was absolutely necessary for Riot to release an Agent who also had a flash in her kit.

Skye’s “Guiding Light”, has become quite difficult to deal with for players ever since her release. Flicking away from abilities that blind has never been the strong suit of players in Valorant’s lower tiers, and her release has frustrated them, as they are experiencing far too many white screens in each round.

Teams are now opting for a team composition of Reyne, Phoenix, Breach, Skye, and Omen, and it has pretty much been ruining the gameplay experience for many players.

Does Valorant have too many flashes right now?

If the above short clip from TSM Wardell’s stream is any indication of the impact that Skye is having in Valorant at the moment, then you will know just how problematic she is for the more inexperienced players to deal with.

Even in a recent Reddit post, a Valorant player, who goes by the handle of cxtmeow, talked about the issues that the game is currently facing with abilities that impair vision.

cxtmeow says,

With so much CC, any team with the right setup and coordination can have an incredible amount of map control.

In a follow-up common to the Reddit thread, a Valorant player wrote,

By the looks of it, the perma-flash issue is indeed a substantial problem that Valorant is facing at the moment, and Riot might just need to balance things out a bit with the upcoming updates.

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